PLAYER 1'S TURN

2 ACTIONS LEFT
Automata Opponent [DISABLED]
Sound Effects [ON]
Tactical History
HOW TO PLAY

I. Objective

Assassinate the enemy Lord (L). Capturing or detonating the enemy Lord immediately wins the game.

II. The Battlefield

  • Fortress: Units can only be forged or dismantled within your allied Fortress.
  • Chapel: Standard units and projectiles cannot enter the enemy Chapel. Heavy (H) armor can breach it.

III. Turn Structure

You have 2 Action Points (AP) per turn.

IV. Advanced Mechanics

Ricochet Engine: Snipers fire up to 10 squares. Bouncing off a Heavy (H) allows trajectory redirection.

Demolitions: Bombers leap over units to detonate in a cross/diagonal radius.

Workshop: Managed strictly in your Fortress. Merge units to combine their Value (V), or dismantle them.

BALLISTIC CODEX